@turf/bezier

v4.7.3
turf bezier module
turf geometry bezier curve linestring

@turf/bezier

bezier

Takes a line and returns a curved version by applying a Bezier spline algorithm.

The bezier spline implementation is by Leszek Rybicki.

Parameters

  • line Feature<LineString> input LineString
  • resolution [number] time in milliseconds between points (optional, default 10000)
  • sharpness [number] a measure of how curvy the path should be between splines (optional, default 0.85)

Examples

var line = turf.lineString([
  [-76.091308, 18.427501],
  [-76.695556, 18.729501],
  [-76.552734, 19.40443],
  [-74.61914, 19.134789],
  [-73.652343, 20.07657],
  [-73.157958, 20.210656]
]);

var curved = turf.bezier(line);

//addToMap
var addToMap = [line, curved]
curved.properties = { stroke: '#0F0' };

Returns Feature<LineString> curved line


This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.

Installation

Install this module individually:

$ npm install @turf/bezier

Or install the Turf module that includes it as a function:

$ npm install @turf/turf
npm i @turf/bezier

Metadata

  • MIT
  • Whatever
  • Turf Authors
  • released 9/12/2017

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