@three-material-editor/vanilla
v0.3.0-alpha.2 three editor glsl material shader
start
tsdx watch --tsconfig tsconfig.build.json --verbose --noClean
build
NODE_ENV=production tsdx build --tsconfig tsconfig.build.json
lint
tsdx lint
prepublish
npm run build
size
size-limit
analyze
size-limit --why
npm i @three-material-editor/[email protected]
Metadata
- MIT
- Whatever
- Renaud ROHLINGER
- released 2/24/2021