~ruimeng.su

tinyjs-plugin-mars

v1.2.2
The Tiny.js plugin for Mars

@vvfx/resource-detection

v0.6.3
对于各种资源的检测,包括但不限于模型、图片、骨骼动画等

@vvfx/assets

v0.0.2
> 此目录是项目所需的所有在线资源

@vvfx/math

v0.0.2
Javascript Math library for High Performance WebGL apps

@galacean/engine-design

v1.3.12
A subpackage of `@galacean/engine`.

@galacean/engine-draco

v1.1.3
A subpackage of `@galacean/engine`.

@galacean/engine-math

v1.3.12
A subpackage of `@galacean/engine`.

@galacean/engine-loader

v1.3.12
A subpackage of `@galacean/engine`.

@galacean/engine-physics-lite

v1.3.12
To install, use:

@galacean/engine

v1.3.12
<a href="https://www.npmjs.com/package/@galacean/engine"><img src="https://img.shields.io/npm/v/@galacean/engine"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/@galacean/engine) ![npm-download](https://img.shields.io/npm/dm/@galacean/engine

@galacean/engine-core

v1.3.12
A subpackage of `@galacean/engine`.

@galacean/engine-physics-physx

v1.3.12
To install, use:

@galacean/engine-rhi-webgl

v1.3.12
A subpackage of `@galacean/engine`.

@galacean/engine-toolkit-controls

v1.3.9
The `Camera Controls`, as the name implies, is a component that is used with the camera to display the 3D scene. This type of component customizes the corresponding parameters according to different functions, and controls the display of the 3D scene by a

@galacean/engine-toolkit-framebuffer-picker

v1.3.9
The `Framebuffer Picker` tool using GPU frame picking technology, it can judge whether a certain model is clicked at the pixel level, and return information such as the material and mesh of the picked entity.

@galacean/engine-toolkit-grid-material

v0.9.0

@galacean/engine-toolkit-outline

v1.3.9
The `Outline` tool uses an efficient method of `post-processing` to stroke entities in the scene that need to be stroked in batches, and supports strokes of different colors for entities containing children, and also supports the adjustment of stroke size

@galacean/engine-toolkit-navigation-gizmo

v1.3.9
Navigation Gizmo displays the current orientation of the view. Dragging it with the left mouse button will orbit the view. To align the view to a specific axis, click on one of the axis labels.

@galacean/engine-toolkit-geometry-sketch

v1.3.9
The core of the `Geometry sketch toolkit` is to upload the entire `ModelMesh` as a texture to the GPU, thereby converting the vertex shader into a parallel computing core that processes grid data, thereby achieving a capability similar to that of a geomet

@galacean/engine-toolkit

v1.3.9
<a href="https://www.npmjs.com/package/oasis-engine-toolkit"><img src="https://img.shields.io/npm/v/oasis-engine-toolkit"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/oasis-engine-toolkit) ![npm-download](https://img.shields.io/npm/dm/oasi

@galacean/engine-toolkit-skeleton-viewer

v1.3.9
The `Skeleton Viewer` tool can help you display all bone entities in the model, and display bone placeholders of different sizes according to the layer weight. You can also configure the size, proportion, color and other functions of the bone placeholders

@galacean/engine-toolkit-lines

v1.3.9

@galacean/engine-toolkit-gizmo

v1.3.9
Gizmos allow for mouse-controlled translation, rotation, and scaling within the 3D Viewport.

@galacean/engine-toolkit-planar-shadow-material

v0.9.0

@galacean/engine-toolkit-auxiliary-lines

v1.3.9
Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.